Nov 22, 2006, 12:16 AM // 00:16
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#1
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Ascalonian Squire
Join Date: Nov 2006
Guild: X Legion of Doom X
Profession: Mo/E
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Need Good Monk Healing Build!
~Ok heres the thing I have this buid I use for my monk but its Pretty Cheesy and I want a new one. Asked my guild they gave me the WoH build I didn't like it, kind of uses up tons of energy. So does anyone have a good, low energy, efective healing build?
Taking all builds, Thanx
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Nov 22, 2006, 12:38 AM // 00:38
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#2
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Academy Page
Join Date: Jul 2006
Location: Windsor/Ontario
Guild: The Intervention Of Fire
Profession: W/Mo
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i would also like good monk build for solo healing a team of eight. I can get skill from all of them but would like elite from faction and prof plz and thanks
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Nov 22, 2006, 01:07 AM // 01:07
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#3
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Krytan Explorer
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
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1 - The standard WoH monk build is one of the most energy efficient/effective builds for a monk.
2 - You should NEVER be solo healing a team of 8.
3 - Search button is located at the top right corner.
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Nov 22, 2006, 02:43 AM // 02:43
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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Wilhelm:
1. agreeable
2. i think he meant hes healing, while 2nd monk protting
3. its a rule of forum to search if your going to mention it, simply telling someone to search when you don't feel like doing it is jsut hypocritical
healinglord, tilmore:
http://www.guildwarsguru.com/forum/s...php?t=10077894
i suggest youl look at the stickies, this thread is a very recent guide giving tips for newer monks, a woh build is included. all of the stickies are great, and i suggest you check them. i would link you to them but they are right at the top. in any case, my woh build for pve use only:
(dunno if attributes exactly correct)
Healing Prayers: 14 (10+1+1)
Divine Favor: 12 (11+1)
Inspiration: 8
Orison of Healing
Signet of Devotion
Word of Healing {E}
Heal Party
Mend Condition
Tap Energy
Holy Veil
Rebirth
Works fine for pve use, the biggest problem with it is that tap energy has a 3 second cast time, which many will likely bash me for using, but by using signet of devotion often enough, you can avoid running low on energy and won't even have to use it, its more of a back-up. i believe most of the skills are prophecies or core so hopefully you have prophecies. Also a very good skill I like from nightfall is words of comfort, if you know there are conditions going to be present, it works wonders. Dwayna's Kiss is another skill good if you know there are going to be lots of hexes (or enchants from 2nd monk)
[skill]Words of Comfort[/skill] [skill]Dwayna's Kiss[/skill]
Last edited by Nivryx; Nov 22, 2006 at 02:45 AM // 02:45..
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Nov 22, 2006, 04:45 AM // 04:45
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#5
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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the build i have used for a rather long time is a litle bit more difficult to get used too, but is rather effective in handling situations.
one of the key differences between the build i run, and the one most people run, is the use of dual superior runes. yeah, it hurts on the hp front, but i believe its worth it. (though i ALWAYS reccomend having an alternate piece of armor of the same type as you keep your superior divine rune on, with a minor one. so if you suffer from DP, you can switch out and recover some hp)
healing prayers: 16 (+12+3+1)
divine favor: 15 (12+3)
protection: 3
heal other
word of healing
signet of rejuvination
orision of healing
heal party***
mend ailment
dwaynas kiss
rebirth
***the heal party slot, followed by heal other, are the 2 less-essential slots. these may be switched out for other skills instead. one comination i've found thats fairly effective is keeping heal party, but replacing heal other with divine spirit; which, for 14 secconds, lowers the energy cost of monk skills by 5 (minimum 1 energy). this is a useful addition for those times when you realize the battle may go on a bit longer than expected, but be heavy enogh to drain energy, and need a little more in the way of management.
overall, this build was organized with a few things in mind.
A: energy management. ths most important aspect of monking is to keep your energy at an operational level, i kept this in mind...but rather than use energy management skills, i prefer to use the skills themselves in an intelligent manner, to keep from over-monking.
also, the skills themselves, are designed to offer a variance.
with the skill layout posted at the top you will have:
1 15 energy skill
2 10 energy skills (counting rebirth)
4 5 energy skills
1 0 energy skill (the signet)
should you need it, you have high-energy cost, highly effective skills. but,. for the most part the build relies on low-cost, low-recharge, relativly fast casting skills, with decent healing ability, combined with a high divine favor level, to keep up the party.
B: versatility.
the "core" skills to the build are WoH, sig of rejuvination, orison, mend ailment, dwaynas kiss and rebirth. leaving 2 skills that can be changed out,to meet the situation, without changing the build much.
for sub-skills, i generally choose between;
divine spirit, heal party, heal other, heal area, healing breeze, ethereal light, healing whisper, vigorous spirit, healing seed, healing touch, extinguish; or the 2-skill combo of draw conditions+purge conditions (great for areas with a lot of conditions).
chosing between these skills to meet the area, and compliment the remaining skills is key. at the same time, you keep the X4 5 energy cost skills, the prime method of energy management of the build (ive seen far too many monks fill up their bars with 10-15 energy cost skills, and wonder why they fail after more than a minute fo sustained combat).
as for hexes...
as most monks know, removing hexes is important...however, a good hexer with quick-recharging cover-hexes, can lay down hexes faster than a single monk can remove them.
and in pve, where there are often multiple enemies using hexes, the same applies. why remove 1 hex only to have another instantly slapped on?
thats why i bring dwaynas...it may not remove the hexes, but its sure as hell a great heal for someone whose the target of them.
C: self sustinance.
this is, the weakest point of the build.
because this build has THREE skills, that cannot be used on yourself, it often prompts me to use healing touch. generally, skills that cannot target yourself tend to be more effective for healing allies, so keeping this vulnerability in mind, i will rarely use orison on an ally; usually keeping it as a self heal.
for healing allies, woh and dwaynas do the job 99% of the time, and when you are runnign low on energy, i have honestly found signet of rejuvination to be superior to signet of devotion (and i was a fervent fan of SoD for over a year of monking).
but, as a HEAL monk, it seems superior to me.
the 1 seccond cast is a MASSIVE advantage over SoD's 2 seccond cast, which often makes it unueable in mid-battle...relegating it to an "off-time" heal simply to reduce the useage of energy-based skills.
signet of rejuvination, on the other hand, while it has a slightly longer recharge (and this isnt really an issue as far as i ahve noticed), is far more suited to mid-combat use.
with a 1 seccond cast time, and a far larger heal (since if you are in mid-combat, chances are your allies will be fighting/casting), makes it a superior skill.
the only major downside, is when using it on ones self, its a good 36 hp lower that SoD.
this build has been used repeatedly, across many missions in many areas, and works very well.
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Nov 22, 2006, 01:56 PM // 13:56
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#6
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Frost Gate Guardian
Join Date: Nov 2006
Location: London, England
Guild: The High Chronicles[THCS]
Profession: Mo/
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if u need any more help there is a sticky above that has every1's build imput
try check that out
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Nov 22, 2006, 05:47 PM // 17:47
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: UK
Guild: Clan Arthur
Profession: Mo/Me
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I use
Word of Healing
Orison of Healing
Healing Touch
Sig of Devotion
Mend Ailment
Inspired Hex
Heal Party
Rebirth
Heal Party is high energy cost but ok if used rarely - it's nice to top off a group with if you have several taking damage and if used properly saves energy and time spent on using several individual heal spells
Since all the other heals are 5 energy cost I can heal for a looong time using this build without running out of energy.
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Nov 22, 2006, 06:07 PM // 18:07
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#8
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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mine is the same as keira darkwind, apprt form i change sig of devotion for Dwayna's Kiss, and spam orsiron and kiss on my allies, then touch on myself
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Nov 22, 2006, 07:50 PM // 19:50
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#9
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Wilds Pathfinder
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I really think that Sig of Devotion is a crappy skill for a healing monk. Sure you save energy, sure it is a moderate sized heal, but it takes 2 seconds to cast and then has a 5 (?) second recharge. The only place where it really shines is on a prot monk where you don't have a ton of direct heals (you do have a ton of direct heals in healing prayers). I don't really like Heal Party either but only because it takes so dang long to activate.
If you are having trouble keeping up energy in a WoH build (assuming it is a pretty standard WoH build) you probably should look into how you heal rather than looking for a new build.
@ Willhelm
1. true
2. FALSE FALSE FALSE FALSE-There is nothing wrong with solo-monking in an 8-person team (in PvE). Having 2 monks is really just a safety net for those times when you get a crappy group. I don't really think that solo-healing is great in an 8-p team, but solo-monking is fine (usually a combo of heal and prot).
3. true
Anyway, here is a build I saw a monk using in the FoW last night (he called everything he was doing, even called that he was maintaining enchants).
Heal other
Mending
Heal party
Orison
WoH
Dwayna's
(other overlapping skills)
He pretty much spammed HP and HO on everyone whenever he had the energy and pinged his maintained mendings when he had no energy, then most of the team ragequit. No joke, he would use HP when only one person had taken damage...
Here is the link to a build that I think works well as a solo-monk for an 8-person team:
http://www.guildwarsguru.com/forum/s...php?t=10077266
Here is my WoH set up:
Attbs something like 15 Heal 14 Prot 13 Divine (can be rearranged to fit the exact skills you are using. If you are using RoF and Mend Cond, for sure leave Prot at 14 if you are only using Mend Cond and you use Inspired in the free spot you could drop prot to 10 and put Divine or Heal higher)
WoH (Huge, cheap heal)
Dwayna's (big, cheap heal)
Vig Spirit (makes Dawyna's a big heal/heals for about 400 over its duration)
Mend Condition (condition removal/moderate heal)
Remove Hex (I hate the 2 sec cast time, but love the 7 sec recharge)
Healing Touch (large self-heal)
**free** (can be Reversal of Fortune, Shielding Hands, Prot Spirit, Gaurdian, Inspired Hex, Smite Hex, Mend Ailment)
Rebirth (a PvE must-have)
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Nov 22, 2006, 08:09 PM // 20:09
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#10
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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Quote:
2 - You should NEVER be solo healing a team of 8.
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You clearly never play Tomb of the Primeval Kings
One of the most energy-efficient monk builds there is is this one:
Divine Favour: 16
Healing Prayers: 4
Inspiration Magic: 12
1. Signet of Devotion
2. Healing Touch
3. Divine Healing
4. Heavens Delight
5. (optional)
6. Aura of Faith
7. Mantra of Inscriptions
8. A rez skill of choice
Optional should be an anti-hex, anti-condition spell
This build can support a 8 man team in Tombs without needing BR from the necros
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Nov 23, 2006, 11:02 AM // 11:02
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#11
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Pre-Searing Cadet
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I'm loving the elite Healer's Boon at the moment.
My build is:
1. Ethereal Light (for self heal mainly)
2. Orison of healing
3. Healing whisper
4. Heal party (dont spam this)
5. Healer's Boon {e}
6. Mend ailment
7. Smite Hex
8. Rebirth
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Nov 23, 2006, 04:19 PM // 16:19
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#12
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Lion's Arch Merchant
Join Date: Aug 2006
Location: 667 Neighbour of the Beast
Guild: Ttgr
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If this guy wants to heal big and support a team of 8 for PvE wouldn't a modified Blight monk be the best?
Remove the dark escape + return for 2 extra slots. This build will contain +100 HP heals, 2 Hex Removals, 2 Condition removals.
Stay in the backline, don't spam skills, and everything should be fine.
10 heal/16 prot/10 devine
Standard BLight Core:
[skill]Blessed Light[/skill][skill]Signet of Devotion[/skill][skill]Gift of Health[/skill][skill]Mend Condition[/skill][skill]Reversal of Fortune[/skill][skill]Protective Spirit[/skill]
Optional 2 slots:
[skill]Shield of Absorption[/skill][skill]Holy Veil[/skill]
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Nov 25, 2006, 09:22 PM // 21:22
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#13
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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[skill]Dismiss Condition[/skill]
Might be better if there is just the one guy.
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Nov 26, 2006, 08:10 AM // 08:10
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#14
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by Chewbacca Defense
If this guy wants to heal big and support a team of 8 for PvE wouldn't a modified Blight monk be the best?
Remove the dark escape + return for 2 extra slots. This build will contain +100 HP heals, 2 Hex Removals, 2 Condition removals.
Stay in the backline, don't spam skills, and everything should be fine.
10 heal/16 prot/10 devine
Standard BLight Core:
[skill]Blessed Light[/skill][skill]Signet of Devotion[/skill][skill]Gift of Health[/skill][skill]Mend Condition[/skill][skill]Reversal of Fortune[/skill][skill]Protective Spirit[/skill]
Optional 2 slots:
[skill]Shield of Absorption[/skill][skill]Holy Veil[/skill]
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i just think the potential problem is you may just end up burning time&energy removing hexes.
the fact of the matter is, in pve areas where hex removal is most needed...its inefficient to use it. why? because when there are numerous hex-laying foes in each group, and only 1 (MAYBEE 2) people removing them you just end up fighting hexes, instead of keeping people alive. 1 hex removal skill, for the nasty ones is perhaps a good idea.
but, in general, i just prefer dwaynas. when its not dealing ridiculous heals to allies with heavy amounts of hexes (and or enchants), it serves as a regular heal, for only 10hp less than orison.
and while blessed light is as awesome as can be in pvp, if not used properly in pve, you can end up burning your energy with it.
i must say tho, combined with a strait healing monk, that build would work very well.
Last edited by Akhilleus; Nov 26, 2006 at 08:13 AM // 08:13..
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Nov 26, 2006, 10:57 AM // 10:57
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#15
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Lion's Arch Merchant
Join Date: May 2005
Location: UK
Guild: Clan Arthur
Profession: Mo/Me
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I only use Sig of Devotion to top off someone's health when the situation isn't critical. With all the 5e heals I have no problem keeping energy high and can usually run from one group to the next with no need for an an energy rest.
I may try Dwaynas' Kiss out though.
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Nov 26, 2006, 11:45 AM // 11:45
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#16
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Ascalonian Squire
Join Date: Nov 2006
Profession: Mo/E
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Im using
Orison of Healing
Words of Comfort
Signet of Devotion
Light of Deliverance (NF elite team heal)
Dismiss Condition
Remove Hex
Holy Haste
Resurrect (i have NEVER used this skill, or any form for resurrect, so at the moment im using a signet of capture in this slot, but theres propably some other monk skill that could be used to help on healing)
The build works just fine for my purposes, im solohealing 8 man henchman and hero teams in PVE, but im not really that far along yet in either propehecies or nightfall campaign, havent gotten to the zones where everything is over lvl 24 yet (i have solohealed with this build in a lvl 24 zone though)
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Nov 26, 2006, 10:57 PM // 22:57
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#17
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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People who say you should never solo monk in PvE are forgetting that you can have support characters besides monks. Rits, eles, paragons, necros...all can help to carry the load, and it's often more efficient to have these other types of support rather than just two monks.
As far as the most efficient build, I'd have to say pure prot with Zealous Benediction is a strong contender for the title. WoH is efficient for making red bars go up, but protection does the same thing (to a somewhat lesser extent) while also preventing tons of damage and maximizing the efficiency of your group by removing conditions. Healing just...heals. This means that the more damage your team is facing, the more effective prot will be; it stops the damage before it has a chance to kill. The downside to prot is that it's not as easy to play because you have to play proactively in order to reap the full benefit, which requires more experience on the monk's part. If you're having trouble with WoH, you probably need more experience monking before you can be effective as pure prot.
My advice, then, is to get more experience with the WoH build. Practice conserving energy, not overhealing, etc. Once you've gotten that down, try your hand at a prot build (active, not bonding) and practice preventing damage rather than simply slapping a bandaid on it.
Last edited by Effigy; Nov 26, 2006 at 11:02 PM // 23:02..
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Nov 27, 2006, 02:35 AM // 02:35
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#18
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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This is to wilhelm because I can't find the damn edit button...
TOMBS.
I always heal solo for tombs, and this is my famous build that combines good heals with high energy management.
1. Dwaynas Kiss
2. Orison Of Healing (blah never use this)
3. Heal Other
4. Signet Of Rejuvination
5. Mend Condition
6. Convert Hex
7. Mantra Of Recall
8. Ressurection Chant
Godly. That's all I have to say. just try it out. I've gotten so many compliments from my guild and just random people.
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Nov 27, 2006, 07:39 PM // 19:39
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#19
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Ascalonian Squire
Join Date: Jul 2006
Guild: Amazon Basin [AB]
Profession: Mo/
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I was using a boon prot before it ever became popular, but with the nerfings I find the standard BLight build works very well in PvE.
I'm not a fan of WoH. A very standard build. I've been fooling around with Light of Deliverance and Glimmer of Light heal/prot hybrids. Glimmer is a fun skill, but not the best there is.
I really think in most PvE heal/protection hybrids are the way to go. I've never found pure healers to be that effective in comparison because Divine Favor is just that good.
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Nov 27, 2006, 09:36 PM // 21:36
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#20
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I, too, love hybrids, especially for PvP. However, it's no longer necessary to spec Healing Prayers in PvE thanks to Zealous Benediction. Between ZB, RoF, and SoD, you have all the healing you need while only needing to invest in DF and Prot. This allows you to act as a primary healer while also reaping the benefits of things like Guardian, Prot Spirit or Spirit Bond, Shield of Absorption, Mend Condition or Dismiss Condition, etc. Very versatile. Very effective. WoH or LoD builds just can't compare to that kind of flexibility or utility. Blessed Light is a very powerful skill, but I think it's better suited to PvP.
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